General
start from an idea, setting, game mechanic anything that motivates to dm
Oneshots vital components
Characters: premade (control the story) or create on the spot (personal connection)
Characters according to situations, so that everyone can shine and solve the task
Motivation (why?)
Time limit or something that keeps it one-shot, urgency
Separate scenes, then together a common task
Initially narrative combat, then more complex/strategic
Procedures
standard sop:
- create problem
- then the hook (intro + first “token” that will lead them to the next step)
- create series of steps (scenes) to solve the problem (the more the longer the campaign)
- solve the problem (end)
UserIsInUse sop:
- start from motivating idea
- build it into setting, conflict, buy-in
- write the game based on player characters
- let their choice dictate narrative